Today I made the first 5 low poly figures for mass representation - with 5 different textures, 25 figures are already finished - all fully animated - and so I can now set hundreds of such figures with less than 300KB.
In the end I will make 20 such figures for Venice alone - with 5 textures per type there will be 100 different ones - that should be enough.
My high-end computer only manages about 50 of the highly detailed figures per scene - so I can now use more - 200 per scene or more.